My dad runs a second-hand mobile shop and tracked everything in a notebook — phones bought, from whom, for how much, profit per sale. I built him an app. Add a phone when you buy it (IMEI, cost, source), mark it sold (buyer, price), and instantly know your profit. No confusion. Works offline because internet isn't reliable everywhere.
Features: IMEI-based tracking, buy/sell records, automatic profit calculation, GST invoice generation, multi-user shop login, per-shop data isolation. Built for non-technical users — every feature had to earn its place.
Building for non-technical people is harder than building for engineers. Offline-first matters in India. Data security matters even more when it's someone's business records.
Most gaming sites are bloated — you download, install, wait for ads, deal with heavy interfaces. I wanted to test whether instant-load browser games could retain users without any of that friction.
Click a game, it loads in seconds, play, switch — no downloads, no account creation, no friction. Works on old phones and slower connections. Hundreds of returning users. Didn't go viral, but proved the idea: people want quick entertainment without the headache.
Speed is a feature. The flashiest games don't get the most replays — the fast ones do. Still need to improve: multiplayer systems and real-time interactions are gaps I'm actively working on.